tag:blogger.com,1999:blog-7845655553586270082.post2335099767741189948..comments2023-04-26T00:13:35.448+08:00Comments on Cetacean Animation: Want to Make an Open Movie?Unknownnoreply@blogger.comBlogger21125tag:blogger.com,1999:blog-7845655553586270082.post-4475601332534782512012-08-17T23:49:24.464+08:002012-08-17T23:49:24.464+08:00Don't be disheartened. Put it down as a learni...Don't be disheartened. Put it down as a learning experience. I learned a lot by working on a project that went nowhere. In fact, it's what really pushed me to learn Blender much faster than I might have otherwise. But it was a shame to see these things start so often and never finish.Andynoreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-15421409996885631752012-08-17T13:21:39.734+08:002012-08-17T13:21:39.734+08:00Reading this guide has opened my eyes and disheart...Reading this guide has opened my eyes and disheartened me at the same time. I'm going to be the bigger person and drop out of a current project that isn't moving. Though I was looking for a chance to just learn and get better this has shown it won't happen if it never moves. I appreciate this article. Best to hear the dead truth first.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-25840706301195791802009-06-30T21:10:04.235+08:002009-06-30T21:10:04.235+08:00Hey Andy,
Thanks for this great blog. Your blog, ...Hey Andy,<br /><br />Thanks for this great blog. Your blog, as well as some of the posts have clarified some things I have been wondering.<br />And also raised a few more questions. <br /><br />a2za2zaahttps://www.blogger.com/profile/12725142015481271885noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-43203920456534062422008-11-15T09:15:00.000+09:002008-11-15T09:15:00.000+09:00Hi Andy,I enjoyed your writeup on making an Open M...Hi Andy,<BR/><BR/>I enjoyed your writeup on making an Open Movie. (I found link to your article off of Blender Artists forum.)<BR/><BR/>Do you think a more bottom-up approach may work?<BR/><BR/>By bottom-up, I mean get people used to the idea of working together for just a couple of weeks on something small.Unknownhttps://www.blogger.com/profile/01106398579464267668noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-45636156816365730902008-05-25T02:37:00.000+08:002008-05-25T02:37:00.000+08:00That should read "I know nothing about it."Damn! H...That should read "I <B>know</B> nothing about it."<BR/><BR/>Damn! How to I edit my own comments on my own blog???Andyhttps://www.blogger.com/profile/08026511553591079915noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-68717270529421417012008-05-25T02:33:00.000+08:002008-05-25T02:33:00.000+08:00anonymous:I assume you've written or are proposing...anonymous:<BR/><BR/>I assume you've written or are proposing to write a script?<BR/><BR/>If so, there are screenwriter's forums around where you could get much better advice. <BR/><BR/>As I understand it, the recommended process is to register the script with a copyright agency so as to confirm your ownership.<BR/><BR/>Then, assuming it is professionally presented and conforms to all the rules of script typesetting, etc, you send it off to producers and cross your fingers.<BR/><BR/>I honestly no nothing much about it at all so maybe try:<BR/><BR/><A HREF="http://wwforums.com/eve/forums/a/frm/f/7766024861" REL="nofollow">Here</A><BR/>or <A HREF="http://www.indietalk.com/forum.php" REL="nofollow">Here</A>Andyhttps://www.blogger.com/profile/08026511553591079915noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-15344667198453979492008-04-19T11:47:00.000+08:002008-04-19T11:47:00.000+08:00Hello I'm not sure who will read this as its my fi...Hello I'm not sure who will read this as its my first time to this site i was looking for someone who knows how to make an animated movie as i have one and i didn't want to write a book about it due to the loss of appeal i would rather a real movie but i know that is a process i am not entitled to since i am not wealthy i don't want an open movie as you say because its such a good story with really awesome special effects that could be created with animation ( better if it was a movie ) if anyone is interested in it please email me i will share it with you on a personal basis but not to get shafted and my story stolen and then used later with some details changed this would be a box office hit and I'm sure all would agree thank you for your time dreamguy912@yahoo.comAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-15342249616786374222007-11-18T12:48:00.000+09:002007-11-18T12:48:00.000+09:00Thanks all. On the issue of selling your work I am...Thanks all. <BR/><BR/>On the issue of selling your work I am not even remotely qualified to offer advice. Essentially it must follow some basic rules - make it, market it and hope - but as for specifics relating to film, you'd be best to seek out dedicated forums or industry advice. Learn about copyright and other legal issues too.<BR/><BR/>sd: thanks for your input. I guess that, as with anything, the rules are always there to be broken and there are always exceptions to the rule. Following every rule is certainly no guarantee to success - even Hollywood has its failures and cutting room floors are littered with exceptional material that might one day, at best, make it to a DVD bonus reel. <BR/><BR/>The main thing is to give it a go but be vigilant for the signs of impending doom and be prepared for the reality that the project may not finish but you might learn some valuable stuff along the way.Andyhttps://www.blogger.com/profile/08026511553591079915noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-2963806238797783972007-11-13T14:26:00.000+09:002007-11-13T14:26:00.000+09:00It would be really helpfull if someone throw some ...It would be really helpfull if someone throw some light on the selling part of animation<BR/><BR/>Thanks again Andy <BR/><BR/>KaranAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-59725394619333462982007-11-10T02:18:00.000+09:002007-11-10T02:18:00.000+09:00I agree with most of what was said, however, some ...I agree with most of what was said, however, some of the conclusions are not correct in my experience.<BR/><BR/>For ex.<BR/>CGT set up a crew that followed most if not all of the guidlines outlined in the article.<BR/>They had a leader and a team made up of CGT mods and talented people to show the community how to properly run a collab, they had stroyboards, they had style guides, they kept it simple and short….none of that made a difference …after the usual, initial burst of excitment the project went into atrophy and last I saw it was pretty well abandoned.<BR/><BR/>On the other hand I have been on and lead collabs that followed almost none of the industry accepted workflow but did produce meager but high quality product.<BR/><BR/>shirowproject.com<BR/>minastirithproject.comAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-37033334455930380842007-11-09T03:06:00.000+09:002007-11-09T03:06:00.000+09:00Great advice andy! I was thinking of doing this i...Great advice andy! I was thinking of doing this in the next year or 2 and now I know what to do to increase my chances of having things work out well!Erichttps://www.blogger.com/profile/05429743489260948178noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-41866808916948017582007-11-08T21:58:00.000+09:002007-11-08T21:58:00.000+09:00I had a similar open-movie project a while ago cal...I had a similar open-movie project a while ago called "Shards of Asgard". Feel free to google about it :P<BR/>What i can say now is.. that this is a very great article :)Dread Knighthttps://www.blogger.com/profile/08142529873301282454noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-30014080559809556402007-11-08T02:54:00.000+09:002007-11-08T02:54:00.000+09:00Really thanks , This was what I was looking for. T...Really thanks , This was what I was looking for. Thanks a million.<BR/><BR/>Like me there might be more artists who want to know more about the legal stff and the "selling" part of the animation. weather it is a short movie or a series, please throw some light on the marketing part, whom to approach - the distributors, publishers, networks or production house etc. what do these people do, who actually ' buys the animation?<BR/><BR/>In short please tell more about the "selling " part of the animation - series and short.<BR/><BR/>Thanks again<BR/>KaranAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-90748352166290040142007-11-07T00:43:00.000+09:002007-11-07T00:43:00.000+09:00bookmarked!bookmarked!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-12596639130565453612007-11-07T00:25:00.000+09:002007-11-07T00:25:00.000+09:00Well said indeed :) At university I saw more than ...Well said indeed :) At university I saw more than one animation film project go down the pan, simply because the group involved wanted everything to be a group decision, and so nothing was ever decided upon. You need a strong director with a vision to guide their team, otherwise you'll get nothing short of a mess.<BR/><BR/>I'd like to point out another difference between open source and movies. If a user is able to code an addition to the program and submit a patch, then it already implies a certain aptitude for programming. The same doesn't hold true for films - anyone can suggest changes to a script, regardless of whether they have any experience writing or not. And experience tells me that many people *think* they can write, whilst much fewer actually *can*...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-38951990585506505532007-08-29T03:31:00.000+08:002007-08-29T03:31:00.000+08:00Oh, also, if one or two shots were already in a fa...Oh, also, if one or two shots were already in a fairly finished state, that wouldn't hurt. It's important (or at least extremely helpful) for people to see finished work, I think.Cessenhttps://www.blogger.com/profile/08725509605668084433noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-13871761472149506502007-08-29T03:29:00.000+08:002007-08-29T03:29:00.000+08:00Andy -- I think that in practice branching wouldn'...Andy -- I think that in practice branching wouldn't be common. But the option is always there for people that might get disgruntled from their modifications being refused from the official version.<BR/><BR/>Trying to organize something like this would definitely be interesting. Perhaps (key word: perhaps) after Peach I'll take a crack at trying to start a short 3-4 minute open movie project using this sort of model.<BR/><BR/>I think the bottom line is that up to a point, the more that's already done on the project, the better. Like you said, the more other's can see what the project is, and the more it's already organized the more likely they are to participate.<BR/>I think ideally rough scene files should already be made and organized, in addition to a written story ("script"), storyboard animatics, and a fair amount of concept art.<BR/>There would also need to be a well defined way to contribute (how and where do you submit your stuff?) as well as a place to see what is most in need of being done and perhaps what people are already working on. And, of course, the files would need to be organized in such a way that you wouldn't have to download the files for the entire movie, only the files for what you want to work on.<BR/><BR/>Dunno, it would be an interesting experiment. Lots of logistics to work out, of course. But it seems worth trying.Cessenhttps://www.blogger.com/profile/08725509605668084433noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-60438279002230026932007-08-28T22:01:00.000+08:002007-08-28T22:01:00.000+08:00Thanks all for the comments. It's good to get resp...Thanks all for the comments. It's good to get responses.<BR/><BR/>Cessen: I have to agree, though my knowledge of open source software is limited to Blender and Audacity - and I'm not familiar with the origins of Audacity though Blender's history is well known. <BR/><BR/>A sense of direction is established with a solid start and it's much easier for contributors to decide if they can assist in useful ways than to take part in the confusion that surrounds the typical vague "wanna make a movie?" pitch. A solid start to a movie would also take care, to a large degree, of the inserting of disjointed ideas. I think a story-board animatic and some concept art would be a good way to launch a short movie project.<BR/><BR/>Branching for movies intrigues me. Software I can understand because it's an ongoing concern for users so you want a version that meets your own needs. But I wonder how many concurrent versions of a single movie the average viewer can take - or would want? If I download ED1 and don't like it, would I necessarily bother with ED2 and then 3 or 4 etc? And could I really enjoy version 4 when I finally get to it?Andyhttps://www.blogger.com/profile/08026511553591079915noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-50878943524483196922007-08-28T19:35:00.000+08:002007-08-28T19:35:00.000+08:00Andy: another big difference between open source s...Andy: another big difference between open source software and these attempted movie projects is that open source software is typically <I>already written and functioning</I> before any real outside momentum starts helping out. In fact, I'd say that's a bigger and more important difference than the one you mentioned (modularity vs story).<BR/><BR/>Virtually every successful open source project starts from a code base that is <I>already functioning</I> or that is at least nearly functioning.<BR/><BR/>When people try to retroactively start open source software projects from scratch (similar to these open movie projects), it rarely works. To be successful, the originators of open source software projects have to be committed to getting the software to a functioning level on their own first.<BR/><BR/>I think that--similarly--for an open movie project to succeed, the originator needs to first get the movie to a state that is already entertaining, that already communicates the story, and that stands on its own to some degree.<BR/><BR/>For example, perhaps a rough version of the whole film would work. Like a rough edit with rough models and blocking, and with voice acting already recorded and roughly timed. Then outside artists can contribute by progressively improving its quality.<BR/>(And if someone wants to make changes that the maintainer of the "official" version doesn't want, then they can always branch it.)Cessenhttps://www.blogger.com/profile/08725509605668084433noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-73017808275251930942007-08-27T20:40:00.000+08:002007-08-27T20:40:00.000+08:00These are the words of a very wise man. Thank you,...These are the words of a very wise man. Thank you, Andy. Very well written.Unknownhttps://www.blogger.com/profile/13880017368465303376noreply@blogger.comtag:blogger.com,1999:blog-7845655553586270082.post-59391560693235205572007-08-27T08:51:00.000+08:002007-08-27T08:51:00.000+08:00Andy -- this is a great write-up. From now on, any...Andy -- this is a great write-up. From now on, any silly new-project people that show up on forums will be directed by me to this brilliant, comprehensive explanation of why they need to actually do what it is they are supposed to do. I've not seen this topic addressed better.<BR/><BR/>Thank you!Rolandhttps://www.blogger.com/profile/06416202433772605233noreply@blogger.com